Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A job goes wrong, forcing Glenda Wheeler to flee off-planet. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Drafted into Engineer/Gunner |
7 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
46 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
48 |
Vessel participates in a notable military engagement. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
54 |
Glenda Wheeler is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |