Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Drafted into Courier |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Spend several years jumping from world to world in Harper Andrews's scout ship. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Harper Andrews discover a world, item or information of worth to the Imperium. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Harper Andrews's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Andrews fail to help. Gain an Enemy. |
7 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
46 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
8 |
48 |
Promoted to Entertainer (Artist) rank 1. |
9 |
48 |
Continued as Entertainer (Artist). |
9 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Harper Andrews far from home. |
10 |
52 |
Continued as Entertainer (Artist). |
10 |
54 |
Severely injured. Owe 12,500 for medical bills. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |