Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Helma Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Helma Jack fail to help. Gain an Enemy. |
1 |
19 |
Helma Jack's ship is damaged, and Helma Jack have to hitch-hike Helma Jack's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Helma Jack's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Helma Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Helma Jack fail to help. Gain an Enemy. |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
A good deal ensures Helma Jack is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Given advanced training in a specialist field |
8 |
46 |
Voluntarily left Broker |
8 |
46 |
Became a Citizen (Colonist). |
8 |
47 |
Helma Jack befriend a superior in the corporation or the colony. |
8 |
50 |
Promoted to Citizen (Colonist) rank 1. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
51 |
A revolution, attack or other unusual event throws Helma Jack's life into chaos, forcing Helma Jack to leave the planet. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
55 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |