Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Make a breakthrough in Henrietta Duncan's field. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Refuse to join a cheat in some fashion. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
Win a prestigious prize for Henrietta Duncan's work. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Agreed to perform research that goes against Henrietta Duncan's conscience. Gain 3 Enemies. |
7 |
46 |
Promoted to Scholar (Physician) rank 2. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
A rival researcher blackens Henrietta Duncan's name or steals Henrietta Duncan's research. Gain a Rival. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
53 |
Vessel participates in a diplomatic mission. |
9 |
53 |
Gain a contact. |
9 |
54 |
Attempt at commissioned failed. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |