Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Henriette Welch secretly provide religious rites for a dying leader or noble, although they do not share Henriette Welch's faith. Gain an Ally in the family and a Rival who disagrees with Henriette Welch's choice. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Severely injured. Owe 25,000 for medical bills. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Henriette Welch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Rogue (Thief) rank 1. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
Involved in a gambling ring. |
6 |
42 |
Promoted to Rogue (Thief) rank 2. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
44 |
Involved in a gambling ring. |
7 |
46 |
Promoted to Rogue (Thief) rank 3. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
47 |
Involved in a feud with a rival criminal organization. |
8 |
50 |
Promoted to Rogue (Thief) rank 4. |
9 |
50 |
Continued as Rogue (Thief). |
9 |
52 |
A police detective or rival criminal forces Henriette Welch to flee and vows to hunt Henriette Welch down. Gain an Enemy. |
10 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
53 |
Go undercover to investigate an enemy. |
10 |
53 |
A job goes wrong, forcing Henriette Welch to flee off-planet. |
10 |
56 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |