Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Drafted into Law Enforcement |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Returned to Drifter (Wanderer). |
3 |
30 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Gained a contact. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Hermina Henderson's Contacts or Allies betrays Hermina Henderson, ending Hermina Henderson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
A series of bad deals and decisions force Hermina Henderson into bankruptcy. Hermina Henderson salvages what Hermina Henderson can. |
9 |
48 |
Became a Citizen (Worker). |
9 |
52 |
Advanced training in a specialist field. |
9 |
52 |
Promoted to Citizen (Worker) rank 1. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
53 |
Good fortune |
10 |
56 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |