Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Hessie Hays spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Gain a contact in an alien race. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
34 |
When dealing with an alien race, Hessie Hays botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Severely injured. Owe 10,000 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Hessie Hays have no idea what happened to Hessie Hays – they found Hessie Hays's ship drifting on the fringes of friendly space. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Good fortune |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Hessie Hays's business or ship thrives. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A series of bad deals and decisions force Hessie Hays into bankruptcy. Hessie Hays salvages what Hessie Hays can. |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
49 |
Find an Alien Artifact. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Hessie Hays do not know what happened to Hessie Hays. There is a gap in Hessie Hays's memory. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Opponents of Hessie Hays's belief system ambush Hessie Hays. |
11 |
54 |
Nearly killed. Owe 35,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |