Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Hessie Jennings easily defeat. |
1 |
21 |
Gain Enemy if Hessie Jennings don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Adept). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Voluntarily left Adept |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
A good deal ensures Hessie Jennings is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Nearly killed. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Hessie Jennings aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
54 |
Hessie Jennings do not know what happened to Hessie Jennings. There is a gap in Hessie Jennings's memory. |