Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
29 |
Involved in the planning of an impressive heist. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
37 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
37 |
Continued as Rogue (Enforcer). |
6 |
41 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
41 |
Forced to muster out. |
7 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
45 |
Graduated. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
49 |
Gained a contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Scarred. Fully recovered. |
10 |
51 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
55 |
Injured. Fully recovered. Owe 2,500 for medical bills. |