Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Hortense Cox is rewarded for Hortense Cox's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Hortense Cox's life into chaos, forcing Hortense Cox to leave the planet. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
24 |
Go undercover to investigate an enemy. |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Moved to a new world. |
5 |
31 |
Voluntarily left Corporate Agent |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Returned to Citizen (Colonist). |
6 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Citizen (Colonist) rank 3. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
45 |
Hortense Cox is rewarded for Hortense Cox's diligence or cunning. |
8 |
47 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Became a Merchant (Broker). |
10 |
51 |
Embroiled in legal trouble. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
55 |
Embroiled in legal trouble. |
11 |
56 |
Promoted to Merchant (Broker) rank 1. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |