Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Failed to qualify for Naval Academy (Military Academy). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
24 |
Gain Enemy if Ida Wright don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Ida Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
34 |
Accused of a crime |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Continued as Prisoner (Fixer). |
7 |
44 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
44 |
Continued as Prisoner (Fixer). |
8 |
45 |
Disgraced. Word of Ida Wright's criminal past reaches Ida Wright's homeworld. |
9 |
48 |
Continued as Prisoner (Fixer). |
9 |
51 |
The warden takes an interest in Ida Wright's case. |
9 |
52 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
52 |
Continued as Prisoner (Fixer). |
10 |
54 |
A guard takes a dislike to Ida Wright. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |