Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Isabell Fleming's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Isabell Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
30 |
Advanced training in a specialist field |
4 |
32 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
34 |
Assigned to the security staff of a space station. |
5 |
36 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
6 |
36 |
Continued as Marine (Marine Support). |
6 |
40 |
A mission goes disastrously wrong due to Isabell Fleming's commander’s error or incompetence, but Isabell Fleming survive. |
6 |
40 |
Cover for the commander and gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
41 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Opponents of Isabell Fleming's belief system ambush Isabell Fleming. |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
45 |
Isabell Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Isabell Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
49 |
Returned to Drifter (Scavenger). |
11 |
52 |
Drafted into Courier |
11 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |