Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Jacqueline Ming's work ends up coming home with Jacqueline Ming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Gain Enemy if Jacqueline Ming don't already have one. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Encounter a Psionic institute. |
3 |
25 |
Tested for psionic powers |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Switched to Agent (Corporate Agent). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Jacqueline Ming Jacqueline Ming's job. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Befriended by a senior agent. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Became a Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Jacqueline Ming's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
50 |
Continued as Merchant (Broker). |