Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
23 |
Win a prestigious prize. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Janice Desmond survey an alien world. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Spend several years jumping from world to world in Janice Desmond's scout ship. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Moved to a new world. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scout (Surveyor) with previous rank. |
8 |
47 |
Psychologically damaged by Janice Desmond's time in the scouts. |
9 |
47 |
Failed to qualify for Thief (Rogue). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Make an unexpected connection outside Janice Desmond's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A series of bad deals and decisions force Janice Desmond into bankruptcy. Janice Desmond salvages what Janice Desmond can. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |