Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Entered University. |
2 |
25 |
Join a social movement. |
2 |
25 |
Graduated. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
A police detective or rival criminal forces Jennie Turner to flee and vows to hunt Jennie Turner down. Gain an Enemy. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Given specialist training in vehicles. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
33 |
Voluntarily left Corporate Agent |
5 |
33 |
Became a Citizen (Colonist). |
5 |
37 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
44 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Jennie Turner's Contacts or Allies betrays Jennie Turner, ending Jennie Turner's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Failed to qualify for Corporate Agent (Agent). |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
49 |
Failed to qualify for Courier (Scout). |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
51 |
Betrayed by a friend. One of Jennie Turner's Contacts or Allies betrays Jennie Turner, ending Jennie Turner's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Failed to qualify for Field Researcher (Scholar). |
11 |
51 |
Switched to Drifter (Barbarian). |
11 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |