Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Jewel Gilbert's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A series of bad deals and decisions force Jewel Gilbert into bankruptcy. Jewel Gilbert salvages what Jewel Gilbert can. |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
Jewel Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Citizen (Worker). |
7 |
43 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
46 |
Victim of a crime |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
49 |
Jewel Gilbert's business expands, Jewel Gilbert's corporation grows, or the colony thrives. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
53 |
Spent time maintaining and using heavy vehicles. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |