Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Johnnie McDermot do not know what happened to Johnnie McDermot. There is a gap in Johnnie McDermot's memory. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Someone more charismatic but less devout than Johnnie McDermot has become Johnnie McDermot's superior. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Johnnie McDermot is chosen to represent Johnnie McDermot's faith in a vid show or other highly public forum. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Johnnie McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Johnnie McDermot's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Good fortune |
8 |
46 |
Forced to muster out. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired. |
9 |
49 |
Encounter a Psionic institute. |
9 |
49 |
Tested for psionic powers |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |