Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Joseph McNamara far from home. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Joseph McNamara foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Forced to continue current assignment |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Abuse Joseph McNamara's position for profit. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Gained a contact. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Joseph McNamara is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
39 |
Involved in a gambling ring. |
6 |
39 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
43 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
43 |
Continued as Rogue (Pirate). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
9 |
47 |
Continued as Rogue (Pirate). |
9 |
49 |
Gained a contact. |
9 |
51 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Thief (Rogue). |
10 |
51 |
Continued as Rogue (Pirate). |
10 |
53 |
A police detective or rival criminal forces Joseph McNamara to flee and vows to hunt Joseph McNamara down. Gain an Enemy. |