Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Josie Wells don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Contact with Government. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Josie Wells run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
44 |
Good fortune |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
Advanced training in a specialist field. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Scout (Courier). |
9 |
53 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |