Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A good deal ensures Julia Janson is living the high life for a few years. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Moved to a new world. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A series of bad deals and decisions force Julia Janson into bankruptcy. Julia Janson salvages what Julia Janson can. |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
50 |
Julia Janson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Switched to Merchant (Broker). |
10 |
52 |
Accused of a crime |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |