Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Katrina Fitzgerald's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Katrina Fitzgerald inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Good fortune |
5 |
31 |
Voluntarily left Barbarian |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Katrina Fitzgerald's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Imperial trade restrictions force Katrina Fitzgerald out of business. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Promoted to Drifter (Wanderer) rank 3. |