Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
A good deal ensures Ke-wath We-se-da is living the high life for a few years. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Ke-wath We-se-da's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Perform an exemplary service for the scouts. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
Ke-wath We-se-da's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
38 |
Voluntarily left Courier |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Ke-wath We-se-da come into conflict with a splinter group Ke-wath We-se-da's own religion which maintains Ke-wath We-se-da's version is the wrong one. Gain 3 Rivals. |
8 |
39 |
Retired. |
8 |
43 |
Gained a contact. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Accused of a crime. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |