Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Rogue (Enforcer). |
2 |
28 |
Lennie Carpenter spend months in the dangerous criminal underworld. |
3 |
29 |
Voluntarily left Enforcer |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
35 |
Betrayed by a friend. One of Lennie Carpenter's Contacts or Allies betrays Lennie Carpenter, ending Lennie Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
35 |
Became a Scout (Explorer). |
5 |
36 |
Lennie Carpenter have no idea what happened to Lennie Carpenter – they found Lennie Carpenter's ship drifting on the fringes of friendly space. |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Lennie Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Switched to Scout (Courier) with previous rank. |
8 |
45 |
Spend several years jumping from world to world in Lennie Carpenter's scout ship. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
Lennie Carpenter survey an alien world. |
10 |
51 |
Continued as Scout (Courier). |
10 |
52 |
Gained a contact. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |