Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Leonie Fawns is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Leonie Fawns's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Leonie Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leonie Fawns fail to help. Gain an Enemy. |
5 |
37 |
Leonie Fawns have no idea what happened to Leonie Fawns – they found Leonie Fawns's ship drifting on the fringes of friendly space. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Leonie Fawns's scout ship. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Explorer) with previous rank. |
7 |
46 |
Psychologically damaged by Leonie Fawns's time in the scouts. |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
47 |
Drafted into Law Enforcement |
9 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
54 |
Contact with Government. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |