Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Linnie Sims botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Linnie Sims inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Linnie Sims's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Linnie Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Linnie Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Betrayed by a friend. One of Linnie Sims's Contacts or Allies betrays Linnie Sims, ending Linnie Sims's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Failed to qualify for Worker (Citizen). |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |