Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Befriended by a senior agent. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Lissie Bryant went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
A police detective or rival criminal forces Lissie Bryant to flee and vows to hunt Lissie Bryant down. Gain an Enemy. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Lissie Bryant faith is shaken. |
7 |
40 |
Continued as Believer (Holy Warrior). |
7 |
44 |
Lissie Bryant retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
46 |
Lissie Bryant come into conflict with a splinter group Lissie Bryant's own religion which maintains Lissie Bryant's version is the wrong one. Gain 1 Rivals. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
49 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |