Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
21 |
Failed to qualify for Army Academy (Military Academy). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Drafted into Merchant Marine |
5 |
33 |
Became a Merchant (Merchant Marine). |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Citizen (Corporate). |
8 |
47 |
Lollie Pettitt befriend a superior in the corporation or the colony. |
9 |
49 |
Continued as Citizen (Corporate). |
9 |
50 |
Lollie Pettitt is rewarded for Lollie Pettitt's diligence or cunning. |
9 |
53 |
Promoted to Citizen (Corporate) rank 1. |