Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Good fortune |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Lonnie Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Lonnie Marshall went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
An investigation takes on a dangerous turn. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Lonnie Marshall's work ends up coming home with Lonnie Marshall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Became a Merchant (Broker). |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Voluntarily left Broker |
10 |
48 |
Became a Scout (Courier). |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
52 |
Continued as Scout (Courier). |
11 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |