Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Lucile McLelland is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
21 |
Make an unexpected connection outside Lucile McLelland's normal circles. Gain a Contact. |
4 |
24 |
Continued as Merchant (Free Trader). |
4 |
28 |
Good fortune |
4 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
28 |
Voluntarily left Free Trader |
5 |
28 |
Became a Scholar (Physician). |
5 |
32 |
Assigned to work on a secret project for a patron or organisation. |
6 |
32 |
Continued as Scholar (Physician). |
6 |
34 |
Assigned to work on a secret project for a patron or organisation. |
7 |
36 |
Voluntarily left Physician |
7 |
36 |
Failed to qualify for Surveyor (Scout). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
44 |
Nearly killed. Owe 15,000 for medical bills. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |