Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Abuse Lucille Clarke's position for profit. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Lucille Clarke is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Lucille Clarke's business expands, Lucille Clarke's corporation grows, or the colony thrives. |
5 |
31 |
Voluntarily left Worker |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Lucille Clarke is caught in the periphery of a scandal. |
5 |
32 |
Demoted to Believer (Holy Warrior) rank -1. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
36 |
Opponents of Lucille Clarke's belief system ambush Lucille Clarke. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Lucille Clarke's Contacts or Allies betrays Lucille Clarke, ending Lucille Clarke's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Returned to Believer (Holy Warrior). |
8 |
42 |
Opponents of Lucille Clarke's belief system ambush Lucille Clarke. |
8 |
42 |
Nearly killed. Owe 45,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
43 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Good fortune. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |