Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Luisa Brew do not know what happened to Luisa Brew. There is a gap in Luisa Brew's memory. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Citizen (Worker). |
5 |
33 |
Luisa Brew's business expands, Luisa Brew's corporation grows, or the colony thrives. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
38 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
39 |
Drafted into Law Enforcement |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Luisa Brew's work ends up coming home with Luisa Brew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
45 |
Failed to qualify for Field Researcher (Scholar). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Risk Luisa Brew's fortune on a possibility lucrative deal and win. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Good fortune |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |