Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
25 |
Given advanced training in a specialist field |
3 |
28 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
40 |
Nearly killed. Fully recovered. |
7 |
40 |
Returned to Merchant (Free Trader). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Mallie Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Scientist (Scholar). |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Moved to a new world. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
51 |
Spend time with an alien race. Gain a contact. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 2. |