Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Mamie Gray left the community. |
2 |
22 |
Became a Drifter (Barbarian). |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Mamie Gray's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Mamie Gray's trade routes and contacts, forcing Mamie Gray to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
Hard times caused by a lack of interstellar trade costs Mamie Gray Mamie Gray's job. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Mamie Gray's work ends up coming home with Mamie Gray, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Voluntarily left Law Enforcement |
9 |
50 |
Became a Entertainer (Performer). |
9 |
51 |
Gain a patron in the arts. Gain an Ally |
9 |
54 |
Promoted to Entertainer (Performer) rank 1. |