Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Scientist (Scholar). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Margarette Beale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Became a Citizen (Worker). |
3 |
32 |
Margarette Beale learn something Margarette Beale should not have – a corporate secret, a political scandal – which Margarette Beale can profit from illegally. |
4 |
34 |
Continued as Citizen (Worker). |
4 |
35 |
Margarette Beale learn something Margarette Beale should not have – a corporate secret, a political scandal – which Margarette Beale can profit from illegally. |
5 |
38 |
Continued as Citizen (Worker). |
5 |
39 |
Margarette Beale is rewarded for Margarette Beale's diligence or cunning. |
6 |
42 |
Voluntarily left Worker |
6 |
42 |
Became a Merchant (Free Trader). |
6 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
46 |
Continued as Merchant (Free Trader). |
7 |
47 |
Margarette Beale's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
47 |
Became a Scout (Surveyor). |
8 |
51 |
When dealing with an alien race, Margarette Beale botch an opportunity to gather extra intelligence about them. |
8 |
51 |
Margarette Beale have no idea what happened to Margarette Beale – they found Margarette Beale's ship drifting on the fringes of friendly space. |
9 |
51 |
Continued as Scout (Surveyor). |
9 |
52 |
Spend several years jumping from world to world in Margarette Beale's scout ship. |