Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Margarita Priest's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Imperial trade restrictions force Margarita Priest out of business. |
4 |
29 |
Became a Scout (Courier). |
4 |
31 |
Margarita Priest's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Scarred. Owe 5,000 for medical bills. |
5 |
35 |
Gain Enemy if Margarita Priest don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Margarita Priest easily defeat. |
6 |
40 |
Gain Enemy if Margarita Priest don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Suffer from a life-threatening illness. |
8 |
45 |
Returned to Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Margarita Priest's normal circles. Gain a Contact. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
53 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |