Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Assigned to a peacekeeping role. |
2 |
22 |
Continued as Army (Army Support). |
2 |
25 |
Advanced training in a specialist field |
3 |
26 |
Continued as Army (Army Support). |
3 |
27 |
Advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Given specialist training in vehicles. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Make an unexpected connection outside Margery Bennett's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Imperial trade restrictions force Margery Bennett out of business. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |