Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Mathilda Johnston is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Mathilda Johnston as an Enemy. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Mathilda Johnston have no idea what happened to Mathilda Johnston – they found Mathilda Johnston's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Injured. |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Mathilda Johnston's Contacts or Allies betrays Mathilda Johnston, ending Mathilda Johnston's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
A new romantic starts. Gain an Ally. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
Mathilda Johnston accepted an offer of inducements to betray Mathilda Johnston's faith. Gain 320,000 in cash. |
8 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired. |
9 |
44 |
Find Ancient Technology. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |