Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong and Matilda Shea is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Matilda Shea's ship is damaged, and Matilda Shea have to hitch-hike Matilda Shea's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Matilda Shea come into conflict with a splinter group Matilda Shea's own religion which maintains Matilda Shea's version is the wrong one. Gain 2 Rivals. |
5 |
28 |
Failed to qualify for Cavalry (Army). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
31 |
Find valuable salvage. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Became a Agent (Intelligence). |
8 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
41 |
Switched to Drifter (Barbarian). |
9 |
45 |
Betrayed by a friend. One of Matilda Shea's Contacts or Allies betrays Matilda Shea, ending Matilda Shea's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Matilda Shea aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
49 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |