Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Maud Freeman botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Maud Freeman botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Ground Assault (Marine). |
5 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Maud Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Infantry (Army). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Betrayed by a friend. One of Maud Freeman's Contacts or Allies betrays Maud Freeman, ending Maud Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Failed to qualify for Army Support (Army). |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
54 |
Attacked by enemies that Maud Freeman easily defeat. |
10 |
54 |
Gain Enemy if Maud Freeman don't already have one. |
10 |
56 |
Forced to muster out. |