Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
Gained a contact. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
26 |
May Bowman is rewarded for May Bowman's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Voluntarily left Colonist |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
May Bowman's work ends up coming home with May Bowman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Risk May Bowman's fortune on a possibility lucrative deal and win. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |