Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Embroiled in legal trouble. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
A sudden war destroys May Hawkins's trade routes and contacts, forcing May Hawkins to flee that region of space. |
3 |
34 |
Gain rebels as Enemy |
4 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
35 |
May Hawkins is caught in the periphery of a scandal. |
4 |
35 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
4 |
38 |
Forced to continue current assignment. |
4 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
5 |
38 |
Continued as Believer (Missionary/Humanitarian). |
5 |
40 |
A notable academic consults with May Hawkins about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
42 |
Continued as Believer (Missionary/Humanitarian). |
6 |
43 |
May Hawkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
43 |
Became a Rogue (Thief). |
7 |
45 |
Involved in a gambling ring. |
7 |
47 |
Promoted to Rogue (Thief) rank 1. |
8 |
47 |
Continued as Rogue (Thief). |
8 |
49 |
Involved in a gambling ring. |
8 |
51 |
Forced to muster out. |
9 |
51 |
Returned to Believer (Missionary/Humanitarian). |
9 |
53 |
A notable academic consults with May Hawkins about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |