Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Political upheaval strikes Mertie Dods's homeworld, and Mertie Dods is caught up in the revolution. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Mertie Dods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Mertie Dods's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Embroiled in legal trouble. |