Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Mertie Lobb is rewarded for Mertie Lobb's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Mertie Lobb's business expands, Mertie Lobb's corporation grows, or the colony thrives. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Spend time with an alien race. Gain a contact. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Gain Enemy if Mertie Lobb don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Mertie Lobb do not know what happened to Mertie Lobb. There is a gap in Mertie Lobb's memory. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
42 |
Good fortune |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
47 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
49 |
Advanced training in a specialist field. |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
54 |
Make a breakthrough in Mertie Lobb's field. |