Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Mertie Strachan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Thrown into a brutal ground war |
3 |
24 |
Continued as Army (Cavalry). |
3 |
28 |
Given a special assignment or duty in Mertie Strachan's unit. |
3 |
28 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Army (Infantry) with previous rank. |
4 |
30 |
Lost eye or limb. Fully recovered. |
5 |
30 |
Became a Scholar (Physician). |
5 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |
6 |
34 |
Continued as Scholar (Physician). |
6 |
35 |
Refuse to join a cheat in some fashion. |
6 |
38 |
Promoted to Scholar (Physician) rank 2. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
42 |
A disaster leaves several injured, and others blame Mertie Strachan, forcing Mertie Strachan to leave Mertie Strachan's career. Gain a Rival. |
7 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Risk Mertie Strachan's fortune on a possibility lucrative deal and win. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A good deal ensures Mertie Strachan is living the high life for a few years. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |