Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Meta Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Betrayed by a friend. One of Meta Kelly's Contacts or Allies betrays Meta Kelly, ending Meta Kelly's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
26 |
Given advanced training in a specialist field |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Gained a contact. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
36 |
Make an unexpected connection outside Meta Kelly's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Meta Kelly accepted an offer of inducements to betray Meta Kelly's faith. Gain 280,000 in cash. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
45 |
Failed to qualify for Free Trader (Merchant). |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |