Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Became a Entertainer (Performer). |
2 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Failed to qualify for Corporate (Citizen). |
3 |
27 |
Became a Drifter (Scavenger). |
3 |
31 |
Find valuable salvage. |
4 |
31 |
Continued as Drifter (Scavenger). |
4 |
33 |
Contact with Government. |
5 |
35 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attempted a risky adventure and was sent to prison. |
5 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
39 |
Became a Prisoner (Thug). |
6 |
41 |
Parole hearing. |
6 |
43 |
Promoted to Prisoner (Thug) rank 1. |
6 |
43 |
Paroled from prison. |
7 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
43 |
Submitted to the draft. |
7 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
47 |
Amnesia. |
7 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
47 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Given specialist training in vehicles. |
8 |
51 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
51 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Go undercover to investigate an enemy. |
9 |
54 |
Involved in the planning of an impressive heist. |
9 |
55 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |