Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Uncover a major conspiracy against Muriel Winn's employers. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
A job goes wrong, forcing Muriel Winn to flee off-planet. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Returned to Agent (Law Enforcement). |
8 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
44 |
Voluntarily left Law Enforcement |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
47 |
Gained a contact. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
51 |
Amnesia. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 3. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Promoted to Drifter (Wanderer) rank 4. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |