Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
30 |
Opponents of Myrl Fergusson's belief system ambush Myrl Fergusson. |
2 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
31 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
31 |
Failed to qualify for Courier (Scout). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
35 |
Moved to a new world. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Given advanced training in a specialist field |
6 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
43 |
Continued as Merchant (Merchant Marine). |
7 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
47 |
Continued as Merchant (Merchant Marine). |
8 |
51 |
Make an unexpected connection outside Myrl Fergusson's normal circles. Gain a Contact. |
9 |
51 |
Continued as Merchant (Merchant Marine). |
9 |
55 |
Smuggle illegal items onto a planet. |
9 |
55 |
Forced to muster out. |