Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Myrtice Bent discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
24 |
Failed to qualify for Cavalry (Army). |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
26 |
Myrtice Bent run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Became a Entertainer (Performer). |
5 |
28 |
Join homeworld’s celebrity circles |
6 |
30 |
Continued as Entertainer (Performer). |
6 |
33 |
Myrtice Bent is forced out because of censorship or controversy. What truth did Myrtice Bent get too close to? |
7 |
33 |
Became a Merchant (Free Trader). |
7 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
37 |
Continued as Merchant (Free Trader). |
8 |
41 |
Embroiled in legal trouble. |
8 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
41 |
Continued as Merchant (Free Trader). |
9 |
45 |
A sudden war destroys Myrtice Bent's trade routes and contacts, forcing Myrtice Bent to flee that region of space. |
9 |
45 |
Gain rebels as Enemy |
10 |
45 |
Failed to qualify for Merchant Academy. |
10 |
45 |
Submitted to the draft. |
10 |
45 |
Became a Army (Infantry) with the new title Private. |
10 |
47 |
Scarred. Owe 1,250 for medical bills. |
11 |
47 |
Switched to Drifter (Wanderer). |
11 |
51 |
Attempted a risky adventure and was wildly successful. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Continued as Drifter (Wanderer). |
12 |
55 |
Find valuable salvage. |
12 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |