Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies that Myrtie George easily defeat. |
2 |
26 |
Gain Enemy if Myrtie George don't already have one. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
A mission goes wrong; Myrtie George and several others are captured and mistreated by the enemy. Gain Myrtie George's jailer as an Enemy. |
4 |
28 |
Became a Rogue (Thief). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
36 |
Involved in the planning of an impressive heist. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
37 |
A job goes wrong, forcing Myrtie George to flee off-planet. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |